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Glossary
24-bit sound is the current standard for digital audio wherein audio is
captured and played back as binary data in a 24-bit word length.
ADC "Analog-to-Digital Converter" a device that receives an analog audio
signal and converts it into digital data.
ADSR "Attack/Decay/Sustain/Release." The four properties of a traditional
audio envelope.
AES/EBU "Audio Engineering Society/European Broadcast Union" Format
standard for sending and receiving digital audio data.
AIFF "Apple Audio Interchange File Format." Audio file format
developed by Apple also known as ".aif" files.
Aftertouch is a keyboard effect produced by pushing a key down
further than the point at which the key's note sounds. Channel aftertouch
applies to all currently sounding notes where polyphonic aftertouch effects only
the pressed note.
Ambience resonating of a real or an imaginary space in which a sound
occurs.
Amplifier envelope a device that changes the Time Variant Amplifier's
settings over time.
Amplitude the signal's volume or loudness.
Analog audio voltage-based representations of sound.
Analog-to-digital conversion using an ADC of analog audio to digital
data.
Arpeggiator plays a pre-programmed series of notes. Arpeggio.
Attack is the parameter that sets the speed at which an envelope or
dynamics processor starts.
Attenuate reduces volume.
Audio is another word for sound.
Aux is a nickname for "Auxiliary". Connector used for sending or
receiving signals to a sound card, effects, headphones, amplifiers and other
devices.
Back up To make a copy of data and to store the copy on an external
medium.
Band in reference to an equalizer is a a range of frequencies.
Band pass filter allows only the band of frequencies surrounding the
cutoff frequency to pass through unaffected.
Bandwidth in reference to an equalizer is the number of frequencies that
are boosted or cut above and below a selected center frequency.
Bass is the lower frequency range of a sound, usually from about 200 Hz
down.
Bit depth is the string size in digital recording. Most digital devices
record and play audio using bit depths of 16 or 24 bits. Audio CDs use 16 bits.
Boost is to increase in level.
Burn is industry slang for writing data onto a CD.
Bus is a pathway down which one or more signals can travel to a common
destination.
COSM is an abbreviation for Roland's "Composite Object Sound Modeling"
technology that shapes audio by applying the sonic characteristics of popular or
classic microphones, guitars, guitar amplifiers and studio reference speakers.
Chorus is an effect in which multiple copies of a signal are played
together slightly out of time to create a shimmering effect.
Clipping is the annoying thumping or clicking noise made when an audio signal exceeds the capacity of
the audio device playing it.
CODEC
An acronym for COmpression DECompression. Codecs are installable
Windows components which can be used to compress the size of a media file during
save and to decompress the file during playback.
You can view the codecs installed on your computer from within Fx Audio
Editor by clicking the Sound Devices button...

...selecting the Hardware tab...

...and double clicking on Audio Codecs.

You can get a complete list of audio and video codecs from your DirectX
DirectX Diagnostic report.
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To create the report, click
the Windows |
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button and select
Run. |

Type "dxdiag.exe" without the
quotes into the "Open" dropdown then click the OK button.
Compressor - A dynamics processor that reduces the level of any signal
exceeding a specified threshold volume.
Cut to reduce volume, gain or amplitude.
Cutoff is the delineating point, usually the frequency, at which a filter
begins to attenuate.
Cycle is the repetitive wave motion of air measured from the greatest to
the least amount of air pressure. Each complete wave is one cycle or one "Hertz."

DAT "Digital Audio Tape"
dB "decibel," a unit of measurement for the amplitude of sound.
DSP "digital signal processing" This software is a
digital signal processor.
Decay The time it takes for the enveloped setting to reach
a sustained level after the Attack envelope.
Delay
An effect in which a copy of a signal is played back later than the original.
Digital audio
Sound represented as binary data.
Dither is the process of deliberately adding noise to a signal in order to
mask unwanted sounds.
Dithering is often used when converting to a or format that uses a lower
bit depth.
Doubling
The artificial simulation of a second unison performance by using a delay with a
short delay time.
Dry
A signal to which no effect has not been added.
Dynamics
Volume changes in audio.
EQ or Equalization is the process of altering the levels of
frequency bands within an audio signal.
Echo is a delay-based effect where copies of the original signal are
introduced trailing off to
silence.
Effects are any of a variety of audio processes applied to a signal to
modify it.
Envelope is an electrical device or computer algorithm that changes an
audio parameter by a specified amount over a specified time
interval.
Equalizer or Graphic Equalizer is a device or computer algorithm that boost or cuts the volume of specific
bands of frequencies in an audio signal.
Equal temperament
Standard Western tuning that divides an octave into twelve equal parts.
Expander is a device or computer algorithm that reduces the level of a signal when it falls below a specified
threshold in order to exaggerate its dynamic range.
FX is an abbreviation for "effects."
Fade In an effect that changes level over time increasing in amplitude from silence.
Fade Out is an effect that changes audio level over time falling gradually to silence.
Fader or Slider is a control device used for the precise manipulation of levels. In some
devices, can also be used for the setting of parameter values.

Feedback is the delaying of a repeated signal to produce multiple images of the original signal.
The loud squeal created when a channel is receiving its own
output such as an open microphone held in front of a speaker when both are
connected to the same amplifier.
Filter is a device or computer algorithm that removes specified frequencies from a signal.
Filter envelope is a device or computer algorithm that changes the Time Variant Filter's settings over a period of time.
Flanger is an effect that generates a swirling, ghostly sound by adding a slightly delayed copy of
the signal in which the copy's delay time fluctuates.
Flying fader, automatic gain control.
Formant is the harmonic content of a sound which determine the sound's character.
In human vocalization formants are produced by the shape of the lips, position
of the tongue, length and
tensions of the vocal cords.
Frequency is the number of times per second that a sound wave cycle repeats.
Higher frequency producing a higher perceived pitch.
Gaussian noise is an audio signal introduced in a bell-shaped curve.
(Hiss)
Gain is another term for audio volume, amplitude or level.
Gate a filter that turns audio off or down when it falls below a specified threshold.
Genre, in the context of digital audio, applies to a category list of
music styles.
Hz is an abbreviation for "hertz."
Hash marks are the horizontal or vertical ticks along the path of a fader
or slider to help identify the value.
Headroom is the space between the warning bar and the amplitude where
signal clipping begins to occur.
Hertz (Hz) is a unit of measurement equal to a sound wave's single cycle.
High pass filters allow all frequencies higher than the cutoff frequency to pass
through unaffected.
Hum is an undesired low-frequency tone present in a signal often caused
by poor grounding
of equipment or or proximity to a magnet field. Also called 60 cycle buzz.
I/O is an abbreviation for "input/output" and generally
refers to the ports on a computer or peripheral devices.
Input a connection that receives an incoming signal.
kHz a thousand Hertz.
Level is a general term for volume or amplitude.
Limiter is a compressor set to a ratio of 10:1 or greater. This has the effect of
preventing all but the fastest signals from exceeding the threshold volume, thus
forcing them into the desired level range.
Locator or Marker is a bookmark for a time location.
Loudness is another term for audio volume.
Low pass filters allow all frequencies lower than the cutoff frequency to pass
through unaffected.
MIME Type (Multipurpose Internet Mail Extensions)
A method used by web browsers to associate files of a certain type with
helper applications that display files of that type.
Macro is a shortcut that performs a multi-step operation as a single action.
Marker is a bookmark for a specific time location in the editor window.
Mastering is the final step in the process of preparing a mix for publication and/or
mass-duplication.
Meter is a gauge or digital read-out that shows the level of a signal.
Also syncopation count.
Mic is a common nickname for "microphone."
Mic level is the low-level signal produced by microphones and electric
instruments such as electric guitar or bass as opposed to amplified sound.
Microphone is a device that converts sound waves into audio signals.
Mix (noun) A signal that contains one or more other signals. Mix
(verb) To creat a
combined signal to use a mixer
Mix-down slang for the noun "mix."
A
Mixer is a device or algorithm which enhances and directs audio signals to
other destinations, singly or together.
Mono or Monaural a single track signal.
Mute (noun) A switch that permits an audio channel's signal to be
silenced. (verb) To
silence an audio signal.
Normalize is the process by which the gain of digital audio is increased to its maximum
allowable volume.
Notch or Notching Filter is filter wherein a selected frequency and a specified number of frequencies
above and below it -- called a "band" -- are affected.
Now line is the vertical line marked by a triangle that marks your current
play position in the editor.
Open (Open a file, opening files) When a file is opened
within Fx Audio Editor, the waveform of the file is displayed in the editor
workspace.
Optical connector
A connector that transmits digital data as light using fiber-optic technology.
Oscillator is a hardware device or software that generates an audio
signal.
Output
A jack that sends out a signal from a device.
Overload occurs when a signal is so loud that it exceeds the capabilities of the
device through which it's passing.
PCM "Pulse Code Modulation," a method used for recording and storing samples
in many audio formats.
PS/2 is a wiring standard connector for computer peripheral devices developed by IBM.
Panning
The left/right positioning of a signal within a stereo image.
Parameter
A setting whose value can be changed.
Peak
A sudden high-volume burst of signal.
Phasing
The synchronization or lack synchronization between the sound waves in two similar
signals. An effect in which a swirling sound is added to a signal similar to flanging.
Phase cancellation
The complete cancellation of audio that occurs when two signals are 180 degrees
out of phase.
Pumping
The undesirable sound of a compressor or expander switching on and off.
Punching
The process of re-recording sections of a previously recorded track. The act of
starting a punch is called "punching in." Ending a punch is called "punching
out."
Q
A synonym for "bandwidth."
RAM "Random Access Memory," the type of volatile memory used in a device for the
storage of user data. If the device has battery-backed RAM, its contents are
preserved at power-off. Otherwise, RAM memory is cleared when the device is
turned off.
RCA connector The connector typically used for audio cables. Also called
"phono" connectors or RCA jacks.

RF
For "Radio Frequency," interference from local radio stations that's sometimes
picked up and passed along audio cables.
ROM
For "Read-Only Memory," the type of memory in a device that can permanently
store sounds and other data. The contents of ROM memory cannot be changed by a
user.
Redo
You can reverse an undo by performing a "redo."
Release
With an envelope, Release sets the speed at which the envelope returns to its
zero setting. In a dynamics processor, it sets the speed at which the processor
stops working.
Resonance
A gain control that raises the level of the cutoff frequency. This control can
be manipulated manually using performance techniques such as velocity, or
automatically using enveloping or LFOs.
Reverb
An effect in which the ambience of a physical space is simulated -- a signal is
copied many times, and the copies are heard one after another at decreasing
levels, so closely together that they are not perceived as individual events.
Ripping CD's is the process of opening a CD-Audio file and saving it to a
disk format. This may or may not be illegal depending upon the the content and
applicable intellectual property laws, if any.
Roll off
In EQ, the reduction of the level of lower-most or upper-most frequencies.
SCMS
For "Serial Copy Management System," the system used for write-protecting
digital audio so that no unauthorized digital copies of the audio can be made.
SCSI For "Small Computer System Interface." SCSI is a set of cabling and data
standards for the passing of data between storage devices.
SCSI Bus
The data stream running through cabling connecting a series of SCSI devices.
SMPTE
For "Society of Motion Picture and Television Engineers"; synchronization
technology used for coordinating the timing of audio and video equipment.
S/PDIF
For "Sony/Philips Digital Interface Format," a standard for the sending and
receiving of digital audio data; typically uses phono connectors.
SPP
Short for "Song Position Pointer."
A Sample is a discrete piece of waveform data
represented by a single numerical value.
Sampling is the process of converting analog
data to digital data by taking samples of the analog waveform at regular
intervals.
Sample rate describes how frequently an
analog audio signal is sampled as it is converted into a series of numbers. 44.1
kHz is the standard sample rate for compact disks; 48 kHz is often used with
digital audio tape (DAT) recording; 22.050 kHz is frequently used for games and
multimedia. A higher sample rate allows a higher frequency response. In order to
accurately reconstruct a sound, the sample rate must be at least twice the
highest frequency in the sound.
Shelving or Shelf Filter A type of filter in which all frequencies above or below a selected frequency are
affected; low shelving affects all frequencies below the selected frequency;
high shelving all those above it.
Shielding
The electric or magnetic materials used in a cable that protect its signal from
unwanted noise.
Signal
A general term for audio as it travels through audio cables and equipment.
Signal Flow
The journey a signal takes from one place to another.
Slapback
Type of reverb whose beginning is slightly delayed to simulate the reflection of
sound off of a physical wall; also called- "pre-delay."
Slate
A spoken label recorded at the beginning of a take, such as "Remix, Take 1."
Solo
When monitoring, the isolation of one signal by silencing all other signals.
Sound Card
A common PC component with a D-to-A (digital to analog) converter and a set, or
"wavetable," of sounds.
Stereo
A two-dimensional image created by two signals, each of which is assigned to one
of a pair of speakers arranged left and right of each other.
Sustain
In a traditional envelope, the level at which an enveloped setting remains after
the Attack and Decay stages until the key is released.
Synchronization or Sync is the coordination of timing between audio and/or video devices.
Synth, Synthesizer
An instrument that synthesizes new sounds from raw audio materials such as
waveforms. A synth may also generate its own completely original sounds using
oscillators.
TOC
For "Table of Contents," the directory on an audio CD that allows its player to
find each selection on the CD.
Tempo
Synonym for speed or rate.
Tick
The smallest division of a quarter note.
Threshold
A designated level that triggers an action in a compressor, gate or expander.
Track
A stream of recorded audio data.
Track Minutes
A method of expressing the available recording time by measuring the maximum
length of a single monaural track of recorded data.
Transient
A very brief high-level signal.
Treble
The higher frequencies in a signal.
Tremolo
A rhythmic fluctuation in level.
Undo allows you to reverse your most recent editing actions. This is called "undoing" the action.
Vibrato
A rhythmic fluctuation in pitch.
Volume
A general term for a signal's loudness.
WAV
A commonly used audio file type developed by Microsoft. Also called ".wav" or
"WAVE" files.
Waveform A
waveform is one or more samples of a sound. The horizontal axis shows elapsed time, and the vertical axis shows volume, or
"amplitude."
Wet A signal to which an effect has been applied.
White noise is an audio signal that contains noise at the same level
at all frequencies. (Rainfall)
Thanks to Roland Corporation for many of the definitions used in this
glossary.
http://www.rolandus.com
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